2024-10-06 15:16:11 +01:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <score_addon_hardware_export.h>
|
|
|
|
|
2024-12-03 23:42:27 +00:00
|
|
|
#include <score/document/DocumentContext.hpp>
|
2024-10-06 15:16:11 +01:00
|
|
|
#include <Scenario/Document/Interval/IntervalModel.hpp>
|
|
|
|
#include <Scenario/Process/ScenarioModel.hpp>
|
2024-10-03 23:50:15 +01:00
|
|
|
|
2024-10-17 17:39:36 +01:00
|
|
|
#include <controller.hpp>
|
2024-10-08 16:12:35 +01:00
|
|
|
|
2024-10-06 00:31:31 +01:00
|
|
|
namespace Hardware
|
2024-10-03 23:50:15 +01:00
|
|
|
{
|
2024-12-12 00:02:40 +00:00
|
|
|
class SCORE_ADDON_HARDWARE_EXPORT Controller final
|
2024-12-02 01:05:53 +00:00
|
|
|
: public bugui::controller<Controller>
|
2024-10-08 16:12:35 +01:00
|
|
|
, public QObject
|
2024-10-03 23:50:15 +01:00
|
|
|
{
|
2024-10-06 15:16:11 +01:00
|
|
|
W_OBJECT(Controller)
|
|
|
|
|
|
|
|
public:
|
2024-12-09 13:33:58 +00:00
|
|
|
explicit Controller(const score::DocumentContext& document,
|
2024-12-13 00:10:19 +00:00
|
|
|
Scenario::IntervalModel& interval,
|
|
|
|
std::string_view device_name);
|
2024-10-03 23:50:15 +01:00
|
|
|
|
2024-12-26 12:00:43 +00:00
|
|
|
void on_play(bool pressed);
|
|
|
|
void on_stop(bool pressed);
|
|
|
|
void on_shift(bool pressed);
|
|
|
|
void on_up(bool pressed);
|
|
|
|
void on_down(bool pressed);
|
|
|
|
void on_left(bool pressed);
|
|
|
|
void on_right(bool pressed);
|
|
|
|
|
|
|
|
void on_grid(float x, float y, bool pressed);
|
2024-10-06 15:16:11 +01:00
|
|
|
|
|
|
|
private:
|
2024-12-09 13:33:58 +00:00
|
|
|
Scenario::IntervalModel* interval;
|
2024-12-03 23:42:27 +00:00
|
|
|
const score::DocumentContext& doc;
|
2024-10-06 15:16:11 +01:00
|
|
|
|
2024-12-03 23:42:27 +00:00
|
|
|
bool m_shift{false};
|
2024-10-06 15:16:11 +01:00
|
|
|
};
|
2024-10-08 16:12:35 +01:00
|
|
|
|
2024-10-03 23:50:15 +01:00
|
|
|
}
|
|
|
|
|