[coordinates] move from relative to absolute coordinates, in number of cells

This commit is contained in:
thibaud keller 2024-12-26 12:00:43 +00:00
parent 662345625f
commit 62e2e2539f
4 changed files with 35 additions and 35 deletions

@ -1 +1 @@
Subproject commit 556ec861b06f04f97bc80480b23286589a8390f9
Subproject commit 5641128efec62c92f12ff5082f2bee505c502a17

View file

@ -13,10 +13,6 @@ Controller::Controller(const score::DocumentContext& document,
: bugui::controller<Controller>{device_name}
, doc{document}
, interval{&interval}
, h_ofset{0.} // initial horizontal ofset
, v_ofset{0.} // initial verticalal ofset
, h_zoom{.125} // initial horizontal zoom
, v_zoom{1.1} // initial verticalal zoom
{
// Connet interval signals
// adapted from
@ -47,14 +43,22 @@ void Controller::paint(bugui::painter& painter) const
for(const Scenario::IntervalModel& c : scnr->intervals)
{
auto def = c.duration.defaultDuration().sec() * h_zoom;
auto st = (c.date().sec() * h_zoom) - h_ofset;
auto y = (c.heightPercentage() * v_zoom) + v_ofset;
int def = c.duration.defaultDuration().sec();
// auto def = c.duration.defaultDuration().sec() * h_zoom;
int st = c.date().sec() - h_ofset;
// auto st = (c.date().sec() * h_zoom) - h_ofset;
int y = (c.heightPercentage() * height()) + v_ofset;
// auto y = (c.heightPercentage() * v_zoom) + v_ofset;
painter.draw_line({st, y}, {st + def, y});
}
}
void Controller::play(bool pressed)
void Controller::on_grid(float x, float y, bool pressed)
{
qDebug() << "x: " << x << " y: " << y << " pressed: " << pressed;
}
void Controller::on_play(bool pressed)
{
if (m_shift)
doc.app.actions.action<Actions::PlayGlobal>().action()->trigger();
@ -62,7 +66,7 @@ void Controller::play(bool pressed)
doc.app.actions.action<Actions::Play>().action()->trigger();
}
void Controller::stop(bool pressed)
void Controller::on_stop(bool pressed)
{
if (m_shift)
doc.app.actions.action<Actions::Reinitialize>().action()->trigger();
@ -70,16 +74,16 @@ void Controller::stop(bool pressed)
doc.app.actions.action<Actions::Stop>().action()->trigger();
}
void Controller::shift(bool pressed)
void Controller::on_shift(bool pressed)
{
m_shift = pressed;
}
void Controller::up(bool pressed)
void Controller::on_up(bool pressed)
{
if (m_shift)
{
v_zoom += .2;
v_scale += .2;
update();
}
else
@ -89,13 +93,13 @@ void Controller::up(bool pressed)
}
}
void Controller::down(bool pressed)
void Controller::on_down(bool pressed)
{
if (m_shift)
{
if (v_zoom > .2)
if (v_scale > .2)
{
v_zoom -= .2;
v_scale -= .2;
update();
}
}
@ -106,13 +110,13 @@ void Controller::down(bool pressed)
}
}
void Controller::left(bool pressed)
void Controller::on_left(bool pressed)
{
if (m_shift)
{
if (h_zoom > .02)
if (h_scale > .02)
{
h_zoom -= .02;
h_scale -= .02;
update();
}
}
@ -126,11 +130,11 @@ void Controller::left(bool pressed)
}
}
void Controller::right(bool pressed)
void Controller::on_right(bool pressed)
{
if (m_shift)
{
h_zoom += .02;
h_scale += .02;
update();
}
else
@ -140,7 +144,7 @@ void Controller::right(bool pressed)
}
}
}
} // namespace hardware
#include <wobjectimpl.h>
W_OBJECT_IMPL(Hardware::Controller)

View file

@ -23,13 +23,15 @@ public:
void paint(bugui::painter& painter) const override;
void play(bool pressed);
void stop(bool pressed);
void shift(bool pressed);
void up(bool pressed);
void down(bool pressed);
void left(bool pressed);
void right(bool pressed);
void on_play(bool pressed);
void on_stop(bool pressed);
void on_shift(bool pressed);
void on_up(bool pressed);
void on_down(bool pressed);
void on_left(bool pressed);
void on_right(bool pressed);
void on_grid(float x, float y, bool pressed);
private:
void on_interval_changed(const Scenario::IntervalModel&);
@ -38,11 +40,6 @@ private:
const score::DocumentContext& doc;
bool m_shift{false};
float h_ofset;
float v_ofset;
float h_zoom;
float v_zoom;
};
}

View file

@ -8,7 +8,6 @@
#include <QObject>
#include <utility>
#include <vector>
class score_addon_hardware final