score-addon-hardware/Hardware/Controller.hpp

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#pragma once
#include <score_addon_hardware_export.h>
#include <score/document/DocumentContext.hpp>
#include <Scenario/Document/Interval/IntervalModel.hpp>
#include <Scenario/Process/ScenarioModel.hpp>
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#include <controller.hpp>
namespace Hardware
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{
class SCORE_ADDON_HARDWARE_EXPORT Controller
: public bugui::controller<Controller>
, public QObject
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{
W_OBJECT(Controller)
public:
explicit Controller(const score::DocumentContext& document);
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void setup_scenario(Scenario::ProcessModel* s);
void paint(bugui::painter& painter) const override;
void play(bool pressed);
void stop(bool pressed);
void shift(bool pressed);
void up(bool pressed);
void down(bool pressed);
void left(bool pressed);
void right(bool pressed);
private:
void on_interval_changed(const Scenario::IntervalModel&);
Scenario::ProcessModel* scenar;
const score::DocumentContext& doc;
bool m_shift{false};
float h_ofset;
float v_ofset;
float h_zoom;
float v_zoom;
};
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}