score-addon-hardware/Hardware/Widgets/IntervalWidget.cpp

67 lines
1.4 KiB
C++

#include <widgets/container_widget.hpp>
#include "IntervalWidget.hpp"
namespace Hardware
{
IntervalWidget::IntervalWidget(Scenario::IntervalModel& interval,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::IntervalModel>{interval, parent}
{ }
int IntervalWidget::x() const
{
return model.date().sec();
}
int IntervalWidget::y() const
{
return model.heightPercentage() * parent->height();
}
int IntervalWidget::width() const
{
return model.duration.defaultDuration().sec();
}
void IntervalWidget::paint(bugui::painter& painter) const
{
// Copied from MiniscenarioView
const auto col = skin.IntervalBase().color();
painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
painter.draw_line(0, 0, width(), 0);
}
bool IntervalWidget::contains(int px, int py) const
{
if (px >= 0 &&
px <= width() &&
py == 0)
return true;
return false;
}
void IntervalWidget::on_press(int x, int y, bool pressed)
{
qDebug() << "is inside!";
}
void IntervalWidget::on_double_press(int x, int y)
{
qDebug() << "double pressed !";
}
void IntervalWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
{
double increment{to_y / static_cast<double>(parent->height())};
model.requestHeightChange(model.heightPercentage() + increment);
}
const Scenario::IntervalModel& IntervalWidget::get_model() const
{
return model;
}
} // namespace hardware