[ScenarioComponent] current issue with inheriting base_widget virtauly

This commit is contained in:
thibaud keller 2025-01-10 01:38:58 +00:00
parent fc93860c6f
commit 92583043f0
13 changed files with 262 additions and 37 deletions

View file

@ -23,7 +23,10 @@ set(HDRS
"Hardware/DocumentPlugin.hpp"
"Hardware/ApplicationPlugin.hpp"
"Hardware/Widgets/ScenarioComponent.hpp"
"Hardware/Widgets/ScenarioWidget.hpp"
"Hardware/Widgets/TimeSyncWidget.hpp"
"Hardware/Widgets/EventWidget.hpp"
"Hardware/Widgets/StateWidget.hpp"
"Hardware/Widgets/IntervalWidget.hpp"
@ -40,6 +43,8 @@ set(SRCS
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/ApplicationPlugin.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Widgets/ScenarioWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Widgets/TimeSyncWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Widgets/EventWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Widgets/StateWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Widgets/IntervalWidget.cpp"

@ -1 +1 @@
Subproject commit 6beac152a93db4887435abdf2712e89ff32f7c35
Subproject commit 08fcc660909bfb688156904cf520d150e3b426f6

View file

@ -0,0 +1,54 @@
#include <Scenario/Document/Event/EventModel.hpp>
#include "EventWidget.hpp"
namespace Hardware
{
EventWidget::EventWidget(Scenario::EventModel& event,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::EventModel>{event, parent}
, bugui::container_widget{parent}
{ }
int EventWidget::x() const
{
return model.date().sec();
}
int EventWidget::y() const
{
return 0;
}
int EventWidget::height() const
{
return 1;
}
void EventWidget::paint(bugui::painter& painter) const
{
// const auto col = skin.StateDot().color();
// painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
// painter.draw_cell(0, 0);
}
bool EventWidget::contains(int px, int py) const
{
if (px == x() && py == y())
return true;
return false;
}
void EventWidget::on_press(int x, int y, bool pressed)
{
qDebug() << "is inside!";
}
const Scenario::EventModel& EventWidget::get_model() const
{
return model;
}
}

View file

@ -0,0 +1,29 @@
#pragma once
#include <widgets/container_widget.hpp>
#include "ScenarioComponent.hpp"
namespace Hardware
{
struct EventWidget final : virtual bugui::container_widget
, ScenarioComponentSpec<Scenario::EventModel>
{
explicit EventWidget(Scenario::EventModel& event,
bugui::container_widget* parent);
void paint(bugui::painter& painter) const override;
void on_press(int x, int y, bool pressed) override;
int x() const override;
int y() const override;
int height() const override;
const Scenario::EventModel& get_model() const;
protected:
bool contains(int px, int py) const override;
};
} //namespace Hardware

View file

@ -6,9 +6,7 @@ namespace Hardware
{
IntervalWidget::IntervalWidget(Scenario::IntervalModel& interval,
bugui::container_widget* parent)
: bugui::base_widget{parent}
, model{interval}
, skin{Process::Style::instance()}
: ScenarioComponentSpec<Scenario::IntervalModel>{interval, parent}
{ }
int IntervalWidget::x() const
@ -32,7 +30,7 @@ void IntervalWidget::paint(bugui::painter& painter) const
const auto col = skin.IntervalBase().color();
painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
painter.draw_line({0, 0}, {width(), 0});
painter.draw_line(0, 0, width(), 0);
}
bool IntervalWidget::contains(int px, int py) const

View file

@ -1,12 +1,13 @@
#pragma once
#include <Scenario/Document/Interval/IntervalModel.hpp>
#include <Process/Style/ScenarioStyle.hpp>
#include <widgets/base_widget.hpp>
#include "ScenarioComponent.hpp"
namespace Hardware
{
struct IntervalWidget final : bugui::base_widget
struct IntervalWidget final : ScenarioComponentSpec<Scenario::IntervalModel>
{
explicit IntervalWidget(Scenario::IntervalModel& interval,
bugui::container_widget* parent);
@ -24,10 +25,6 @@ struct IntervalWidget final : bugui::base_widget
protected:
bool contains(int px, int py) const override;
private:
Scenario::IntervalModel& model;
const Process::Style& skin;
};
} // namespace Hardware

View file

@ -0,0 +1,43 @@
#pragma once
#include "widgets/base_widget.hpp"
#include <Process/Style/ScenarioStyle.hpp>
#include <Scenario/Document/Interval/IntervalModel.hpp>
namespace Hardware
{
struct ScenarioComponent : bugui::base_widget
{
virtual bool this_model(const Scenario::IntervalModel&) const { return false; };
virtual bool this_model(const Scenario::TimeSyncModel&) const { return false; };
virtual bool this_model(const Scenario::EventModel&) const { return false; };
virtual bool this_model(const Scenario::StateModel&) const { return false; };
protected:
explicit ScenarioComponent(bugui::container_widget* parent)
: bugui::base_widget{parent}
{ }
};
template <typename T>
requires (std::same_as<T, Scenario::IntervalModel> ||
std::same_as<T, Scenario::TimeSyncModel> ||
std::same_as<T, Scenario::EventModel> ||
std::same_as<T, Scenario::StateModel>)
struct ScenarioComponentSpec : ScenarioComponent
{
bool this_model(const T& m) const override { return m.id() == model.id(); };
protected:
explicit ScenarioComponentSpec(T& m,
bugui::container_widget* parent)
: ScenarioComponent{parent}
, model{m}
, skin{Process::Style::instance()}
{ }
T& model;
const Process::Style& skin;
};
} // hardware

View file

@ -1,5 +1,7 @@
#include "ScenarioWidget.hpp"
#include <Hardware/Widgets/IntervalWidget.hpp>
#include <Hardware/Widgets/TimeSyncWidget.hpp>
namespace Hardware
{
@ -15,8 +17,14 @@ ScenarioWidget::ScenarioWidget(Scenario::ProcessModel* scenario,
&Scenario::ProcessModel::intervalMoved,
[this] { update(); });
for(Scenario::IntervalModel& s : model->intervals)
add_widget<IntervalWidget>(s);
for(Scenario::IntervalModel& i : model->intervals)
add_widget<IntervalWidget>(i);
model->timeSyncs.mutable_added.connect<&ScenarioWidget::on_time_sync_added>(this);
model->timeSyncs.removed.connect<&ScenarioWidget::on_time_sync_removed>(this);
for(Scenario::TimeSyncModel& t : model->timeSyncs)
add_widget<TimeSyncWidget>(t);
}
int ScenarioWidget::x() const
@ -31,7 +39,7 @@ int ScenarioWidget::y() const
int ScenarioWidget::width() const
{
return bugui::base_widget::parent->width();
return std::numeric_limits<int>::max();
}
int ScenarioWidget::height() const
@ -49,19 +57,31 @@ void ScenarioWidget::on_interval_removed(const Scenario::IntervalModel& interval
{
remove_widget([&interval]
(const auto& w)
{
auto ntrvl = static_cast<IntervalWidget*>(w.get());
return ntrvl->get_model().id() == interval.id();
});
{ return static_cast<ScenarioComponent*>(w.get())->this_model(interval); });
update();
}
void ScenarioWidget::on_interval_changed(const Scenario::IntervalModel &)
void ScenarioWidget::on_interval_changed(const Scenario::IntervalModel&)
{
update();
}
void ScenarioWidget::on_time_sync_added(Scenario::TimeSyncModel& timeSync)
{
add_widget<TimeSyncWidget>(timeSync);
update();
}
void ScenarioWidget::on_time_sync_removed(const Scenario::TimeSyncModel& timeSync)
{
remove_widget([&timeSync]
(const auto& w)
{ return static_cast<ScenarioComponent*>(w.get())->this_model(timeSync); });
update();
}
} // namespace Hardware
#include "wobjectimpl.h"

View file

@ -3,6 +3,7 @@
#include <wobjectdefs.h>
#include <Scenario/Process/ScenarioModel.hpp>
#include <widgets/container_widget.hpp>
namespace Hardware
@ -27,6 +28,9 @@ private:
void on_interval_removed(const Scenario::IntervalModel& interval);
void on_interval_changed(const Scenario::IntervalModel&);
void on_time_sync_added(Scenario::TimeSyncModel& timeSync);
void on_time_sync_removed(const Scenario::TimeSyncModel& timeSync);
Scenario::ProcessModel* model;
};

View file

@ -1,12 +1,12 @@
#include <Scenario/Document/State/StateModel.hpp>
#include "StateWidget.hpp"
namespace Hardware
{
StateWidget::StateWidget(Scenario::StateModel& state,
container_widget* parent)
: bugui::container_widget{parent}
, model{state}
, skin{Process::Style::instance()}
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::StateModel>{state, parent}
{ }
int StateWidget::x() const
@ -21,18 +21,15 @@ int StateWidget::y() const
void StateWidget::paint(bugui::painter& painter) const
{
// Copied from MiniscenarioView
const auto col = skin.IntervalBase().color();
const auto col = skin.StateDot().color();
painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
painter.draw_line({x(), y()}, {x() + width(), y()});
painter.draw_cell(0, 0);
}
bool StateWidget::contains(int px, int py) const
{
if (px >= x() &&
px <= (x() + width()) &&
py == y())
if (px == x() && py == y())
return true;
return false;

View file

@ -1,15 +1,14 @@
#pragma once
#include <Scenario/Document/State/StateModel.hpp>
#include <Process/Style/ScenarioStyle.hpp>
#include <widgets/container_widget.hpp>
#include "ScenarioComponent.hpp"
namespace Hardware
{
struct StateWidget final : bugui::container_widget
struct StateWidget final : ScenarioComponentSpec<Scenario::StateModel>
{
explicit StateWidget(Scenario::StateModel& state,
container_widget* parent);
bugui::container_widget* parent);
void paint(bugui::painter& painter) const override;
void on_press(int x, int y, bool pressed) override;
@ -23,10 +22,6 @@ struct StateWidget final : bugui::container_widget
protected:
bool contains(int px, int py) const override;
private:
Scenario::StateModel& model;
const Process::Style& skin;
};
} //namespace Hardware

View file

@ -0,0 +1,54 @@
#include <Scenario/Document/TimeSync/TimeSyncModel.hpp>
#include "TimeSyncWidget.hpp"
namespace Hardware
{
TimeSyncWidget::TimeSyncWidget(Scenario::TimeSyncModel& timeSync,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::TimeSyncModel>{timeSync, parent}
// , bugui::container_widget{parent}
{ }
int TimeSyncWidget::x() const
{
return model.date().sec();
}
int TimeSyncWidget::y() const
{
return 0;
}
int TimeSyncWidget::height() const
{
return 1;
}
void TimeSyncWidget::paint(bugui::painter& painter) const
{
// const auto col = skin.StateDot().color();
// painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
// painter.draw_cell(0, 0);
}
bool TimeSyncWidget::contains(int px, int py) const
{
if (px == x() && py == y())
return true;
return false;
}
void TimeSyncWidget::on_press(int x, int y, bool pressed)
{
qDebug() << "is inside!";
}
const Scenario::TimeSyncModel& TimeSyncWidget::get_model() const
{
return model;
}
}

View file

@ -0,0 +1,29 @@
#pragma once
#include "Hardware/Widgets/ScenarioComponent.hpp"
#include "Scenario/Document/TimeSync/TimeSyncModel.hpp"
#include <widgets/container_widget.hpp>
namespace Hardware
{
struct TimeSyncWidget final : ScenarioComponentSpec<Scenario::TimeSyncModel>
// , virtual bugui::container_widget
{
explicit TimeSyncWidget(Scenario::TimeSyncModel& timeSync,
bugui::container_widget* parent);
void paint(bugui::painter& painter) const override;
void on_press(int x, int y, bool pressed) override;
int x() const override;
int y() const override;
int height() const override;
const Scenario::TimeSyncModel& get_model() const;
protected:
bool contains(int px, int py) const override;
};
} //namespace Hardware