48 lines
994 B
C++
48 lines
994 B
C++
#pragma once
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#include <score_addon_hardware_export.h>
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#include <score/document/DocumentContext.hpp>
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#include <Scenario/Document/Interval/IntervalModel.hpp>
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#include <Scenario/Process/ScenarioModel.hpp>
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#include <controller.hpp>
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namespace Hardware
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{
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class SCORE_ADDON_HARDWARE_EXPORT Controller
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: public bugui::controller<Controller>
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, public QObject
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{
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W_OBJECT(Controller)
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public:
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explicit Controller(const score::DocumentContext& document);
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void setup_scenario(Scenario::ProcessModel* s);
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void paint(bugui::painter& painter) const override;
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void play(bool pressed);
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void stop(bool pressed);
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void shift(bool pressed);
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void up(bool pressed);
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void down(bool pressed);
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void left(bool pressed);
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void right(bool pressed);
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private:
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void on_interval_changed(const Scenario::IntervalModel&);
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Scenario::ProcessModel* scenar;
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const score::DocumentContext& doc;
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bool m_shift{false};
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float h_ofset;
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float v_ofset;
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float h_zoom;
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float v_zoom;
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};
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}
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