[widgets] csenario widget

This commit is contained in:
thibaud keller 2024-12-28 17:53:59 +00:00
parent 89f1c2af32
commit f0c64864eb
8 changed files with 120 additions and 68 deletions

View file

@ -22,7 +22,9 @@ set(HDRS
"Hardware/Controller.hpp" "Hardware/Controller.hpp"
"Hardware/DocumentPlugin.hpp" "Hardware/DocumentPlugin.hpp"
"Hardware/ApplicationPlugin.hpp" "Hardware/ApplicationPlugin.hpp"
"Hardware/IntervalWidget.hpp"
"Hardware/Widgets/ScenarioWidget.hpp"
"Hardware/Widgets/IntervalWidget.hpp"
"score_addon_hardware.hpp" "score_addon_hardware.hpp"
) )
@ -35,7 +37,9 @@ set(SRCS
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Controller.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Controller.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/DocumentPlugin.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Hardware/DocumentPlugin.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/ApplicationPlugin.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Hardware/ApplicationPlugin.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/IntervalWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Widgets/ScenarioWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hardware/Widgets/IntervalWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/score_addon_hardware.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/score_addon_hardware.cpp"
) )

@ -1 +1 @@
Subproject commit d804bdf0e95b507a081b701bdf4730c518889304 Subproject commit 465dfda542cae212d2f06298f1d7e0136f2e66c2

View file

@ -4,7 +4,7 @@
#include <Process/Style/ScenarioStyle.hpp> #include <Process/Style/ScenarioStyle.hpp>
#include "Controller.hpp" #include "Controller.hpp"
#include "Hardware/IntervalWidget.hpp" #include <Hardware/Widgets/ScenarioWidget.hpp>
namespace Hardware namespace Hardware
{ {
@ -15,66 +15,13 @@ Controller::Controller(const score::DocumentContext& document,
, doc{document} , doc{document}
, interval{&interval} , interval{&interval}
{ {
// Connet interval signals
// adapted from
// src/plugins/score-plugin-scenario/Scenario/Process/MiniScenarioView.cpp#18
auto scnr = qobject_cast<Scenario::ProcessModel*>(&*interval.processes.begin()); auto scnr = qobject_cast<Scenario::ProcessModel*>(&*interval.processes.begin());
scnr->intervals.mutable_added.connect<&Controller::on_interval_added>(this); if (scnr) widgets.emplace_back(std::make_unique<ScenarioWidget>(this, scnr));
scnr->intervals.removed.connect<&Controller::on_interval_removed>(this);
connect(scnr,
&Scenario::ProcessModel::intervalMoved,
[this] { update(); });
for(Scenario::IntervalModel& c : scnr->intervals)
widgets.emplace_back(std::make_unique<IntervalWidget>(this, interval));
update(); update();
} }
void Controller::on_interval_added(Scenario::IntervalModel &interval)
{
widgets.emplace_back(std::make_unique<IntervalWidget>(this, interval));
update();
}
void Controller::on_interval_removed(const Scenario::IntervalModel& interval)
{
std::erase_if(widgets,
[&interval]
(auto& w)
{ return static_cast<IntervalWidget*>(w.get())->get_model().id() == interval.id(); });
update();
}
void Controller::on_interval_changed(const Scenario::IntervalModel &)
{
update();
}
void Controller::paint(bugui::painter& painter)
{
// // Copied from MiniscenarioView
// auto& skin = Process::Style::instance();
// const auto col = skin.IntervalBase().color();
// painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
// auto scnr = qobject_cast<Scenario::ProcessModel*>(&*interval->processes.begin());
// for(const Scenario::IntervalModel& c : scnr->intervals)
// {
// int def = c.duration.defaultDuration().sec();
// // auto def = c.duration.defaultDuration().sec() * h_zoom;
// int st = c.date().sec() - h_ofset;
// // auto st = (c.date().sec() * h_zoom) - h_ofset;
// int y = (c.heightPercentage() * height()) + v_ofset;
// // auto y = (c.heightPercentage() * v_zoom) + v_ofset;
// painter.draw_line({st, y}, {st + def, y});
// }
}
void Controller::on_grid(float x, float y, bool pressed) void Controller::on_grid(float x, float y, bool pressed)
{ {
qDebug() << "x: " << x << " y: " << y << " pressed: " << pressed; qDebug() << "x: " << x << " y: " << y << " pressed: " << pressed;

View file

@ -21,8 +21,6 @@ public:
Scenario::IntervalModel& interval, Scenario::IntervalModel& interval,
std::string_view device_name); std::string_view device_name);
void paint(bugui::painter& painter) override;
void on_play(bool pressed); void on_play(bool pressed);
void on_stop(bool pressed); void on_stop(bool pressed);
void on_shift(bool pressed); void on_shift(bool pressed);
@ -34,10 +32,6 @@ public:
void on_grid(float x, float y, bool pressed); void on_grid(float x, float y, bool pressed);
private: private:
void on_interval_added(Scenario::IntervalModel& interval);
void on_interval_removed(const Scenario::IntervalModel &interval);
void on_interval_changed(const Scenario::IntervalModel &);
Scenario::IntervalModel* interval; Scenario::IntervalModel* interval;
const score::DocumentContext& doc; const score::DocumentContext& doc;

View file

@ -25,7 +25,7 @@ int IntervalWidget::width() const
return model.duration.defaultDuration().sec(); return model.duration.defaultDuration().sec();
} }
void IntervalWidget::paint(bugui::painter& painter) void IntervalWidget::paint(bugui::painter& painter) const
{ {
// Copied from MiniscenarioView // Copied from MiniscenarioView
const auto col = skin.IntervalBase().color(); const auto col = skin.IntervalBase().color();

View file

@ -6,17 +6,17 @@
namespace Hardware namespace Hardware
{ {
struct IntervalWidget : bugui::base_widget struct IntervalWidget final : bugui::base_widget
{ {
explicit IntervalWidget(base_widget* parent, explicit IntervalWidget(base_widget* parent,
Scenario::IntervalModel& interval); Scenario::IntervalModel& interval);
void paint(bugui::painter& painter) const override;
int x() const override; int x() const override;
int y() const override; int y() const override;
int width() const override; int width() const override;
void paint(bugui::painter& painter) override;
const Scenario::IntervalModel& get_model() const; const Scenario::IntervalModel& get_model() const;
private: private:

View file

@ -0,0 +1,71 @@
#include "ScenarioWidget.hpp"
#include <Hardware/Widgets/IntervalWidget.hpp>
namespace Hardware
{
ScenarioWidget::ScenarioWidget(base_widget* parent,
Scenario::ProcessModel* scenario)
: bugui::base_widget{parent}
, model{scenario}
{
model->intervals.mutable_added.connect<&ScenarioWidget::on_interval_added>(this);
model->intervals.removed.connect<&ScenarioWidget::on_interval_removed>(this);
connect(model,
&Scenario::ProcessModel::intervalMoved,
[this] { update(); });
for(Scenario::IntervalModel& s : model->intervals)
widgets.emplace_back(std::make_unique<IntervalWidget>(this, s));
}
void ScenarioWidget::paint(bugui::painter &painter) const
{
for (const auto& w : widgets) w->paint(painter);
}
int ScenarioWidget::x() const
{
return bugui::base_widget::parent->x();
}
int ScenarioWidget::y() const
{
return bugui::base_widget::parent->x();
}
int ScenarioWidget::width() const
{
return bugui::base_widget::parent->width();
}
int ScenarioWidget::height() const
{
return bugui::base_widget::parent->height();
}
void ScenarioWidget::on_interval_added(Scenario::IntervalModel& interval)
{
widgets.emplace_back(std::make_unique<IntervalWidget>(this, interval));
update();
}
void ScenarioWidget::on_interval_removed(const Scenario::IntervalModel& interval)
{
std::erase_if(widgets,
[&interval]
(auto& w)
{ return static_cast<IntervalWidget*>(w.get())->get_model().id() == interval.id(); });
update();
}
void ScenarioWidget::on_interval_changed(const Scenario::IntervalModel &)
{
update();
}
} // namespace Hardware
#include "wobjectimpl.h"
W_OBJECT_IMPL(Hardware::ScenarioWidget)

View file

@ -0,0 +1,36 @@
#pragma once
#include <wobjectdefs.h>
#include <Scenario/Process/ScenarioModel.hpp>
#include <base_widget.hpp>
namespace Hardware
{
class ScenarioWidget final
: public bugui::base_widget
, public QObject
{
W_OBJECT(ScenarioWidget)
public:
explicit ScenarioWidget(bugui::base_widget* parent,
Scenario::ProcessModel* scenario);
void paint(bugui::painter& painter) const override;
int x() const override;
int y() const override;
int width() const override;
int height() const override;
private:
void on_interval_added(Scenario::IntervalModel& interval);
void on_interval_removed(const Scenario::IntervalModel& interval);
void on_interval_changed(const Scenario::IntervalModel&);
std::vector<std::unique_ptr<base_widget>> widgets;
Scenario::ProcessModel* model;
};
} // namespace Hardware