36 lines
852 B
C++
36 lines
852 B
C++
#pragma once
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#include <wobjectdefs.h>
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#include <Scenario/Process/ScenarioModel.hpp>
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#include <base_widget.hpp>
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namespace Hardware
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{
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class ScenarioWidget final
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: public bugui::base_widget
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, public QObject
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{
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W_OBJECT(ScenarioWidget)
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public:
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explicit ScenarioWidget(bugui::base_widget* parent,
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Scenario::ProcessModel* scenario);
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void paint(bugui::painter& painter) const override;
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int x() const override;
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int y() const override;
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int width() const override;
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int height() const override;
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private:
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void on_interval_added(Scenario::IntervalModel& interval);
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void on_interval_removed(const Scenario::IntervalModel& interval);
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void on_interval_changed(const Scenario::IntervalModel&);
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std::vector<std::unique_ptr<base_widget>> widgets;
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Scenario::ProcessModel* model;
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};
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} // namespace Hardware
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