score-addon-hardware/Hardware/Widgets/TimeSyncWidget.cpp

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#include <Scenario/Document/TimeSync/TimeSyncModel.hpp>
#include "Hardware/Widgets/EventWidget.hpp"
#include "ScenarioWidget.hpp"
#include "TimeSyncWidget.hpp"
namespace Hardware
{
TimeSyncWidget::TimeSyncWidget(Scenario::TimeSyncModel& timeSync,
ScenarioWidget* scenario,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::TimeSyncModel,
bugui::container_widget>{timeSync, scenario, parent}
{
Scenario::ProcessModel* scen{scenario->get_model()};
scen->events.mutable_added.connect<&TimeSyncWidget::on_event_added>(this);
scen->events.removed.connect<&TimeSyncWidget::on_event_removed>(this);
for(Scenario::EventModel& e : scen->events)
if (e.timeSync() == model.id())
add_widget<EventWidget>(e, scenario);
}
int TimeSyncWidget::x() const
{
return model.date().sec();
}
int TimeSyncWidget::y() const
{
return m_y;
}
int TimeSyncWidget::height() const
{
return m_height;
}
void TimeSyncWidget::set_y_height()
{
m_y = std::numeric_limits<int>::max();
m_height = std::numeric_limits<int>::lowest();
for(const auto& e : children)
{
int ey = e->y();
if (ey <= m_y) m_y = ey;
int eh = e->height();
if (eh >= m_height) m_height = eh;
}
update();
}
void TimeSyncWidget::paint(bugui::painter& painter) const
{
// const auto col = skin.StateDot().color();
// painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
// painter.draw_cell(0, 0);
}
bool TimeSyncWidget::contains(int px, int py) const
{
if (px == x() && py == y())
return true;
return false;
}
void TimeSyncWidget::on_event_added(Scenario::EventModel& event)
{
if (event.timeSync() != model.id()) return;
add_widget<EventWidget>(event, scenario);
}
void TimeSyncWidget::on_event_removed(const Scenario::EventModel& event)
{
if (event.timeSync() != model.id())
return;
remove_widget([&event]
(const auto& w)
{ return static_cast<ScenarioComponent<>*>(w.get())->this_model(event); });
}
void TimeSyncWidget::on_press(int x, int y, bool pressed)
{
qDebug() << "is inside!";
}
} // namespace Hardware