2025-01-04 21:05:36 +00:00
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#include <widgets/container_widget.hpp>
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2024-12-27 11:04:40 +00:00
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#include "IntervalWidget.hpp"
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2025-01-11 11:56:26 +00:00
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#include "Hardware/Widgets/ScenarioWidget.hpp"
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2024-12-27 11:04:40 +00:00
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namespace Hardware
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{
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2025-01-03 23:27:19 +00:00
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IntervalWidget::IntervalWidget(Scenario::IntervalModel& interval,
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ScenarioWidget* scenario,
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bugui::container_widget* parent)
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: ScenarioComponentSpec<Scenario::IntervalModel>{interval, scenario, parent}
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2025-01-13 18:49:21 +00:00
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{
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connect(&model,
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&Scenario::IntervalModel::heightPercentageChanged,
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this,
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[scenario] (double) { scenario->update(); });
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connect(&model,
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&Scenario::IntervalModel::dateChanged,
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this,
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[scenario] (const TimeVal&) { scenario->update(); });
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}
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IntervalWidget::~IntervalWidget()
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{
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disconnect(&model,
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&Scenario::IntervalModel::heightPercentageChanged,
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this, 0);
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disconnect(&model,
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&Scenario::IntervalModel::dateChanged,
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this, 0);
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}
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int IntervalWidget::x() const
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{
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return model.date().sec();
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}
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int IntervalWidget::y() const
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{
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return model.heightPercentage() * scenario->height();
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}
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int IntervalWidget::width() const
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{
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return model.duration.defaultDuration().sec();
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}
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2024-12-28 17:53:59 +00:00
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void IntervalWidget::paint(bugui::painter& painter) const
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{
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// Copied from MiniscenarioView
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const auto col = skin.IntervalBase().color();
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painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
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2025-01-10 01:38:58 +00:00
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painter.draw_line(0, 0, width(), 0);
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}
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bool IntervalWidget::contains(int px, int py) const
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{
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if (px >= 0 &&
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px <= width() &&
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py == 0)
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return true;
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return false;
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}
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void IntervalWidget::on_press(int x, int y, bool pressed)
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{
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qDebug() << "is inside!";
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}
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void IntervalWidget::on_double_press(int x, int y)
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{
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qDebug() << "double pressed !";
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}
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void IntervalWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
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{
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double increment{to_y / static_cast<double>(scenario->height())};
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model.requestHeightChange(model.heightPercentage() + increment);
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}
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2024-12-27 11:04:40 +00:00
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} // namespace hardware
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2025-01-13 18:49:21 +00:00
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#include <wobjectimpl.h>
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W_OBJECT_IMPL(Hardware::IntervalWidget);
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