score-addon-hardware/Hardware/Widgets/IntervalWidget.cpp

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#include <widgets/container_widget.hpp>
#include "IntervalWidget.hpp"
#include "Hardware/Widgets/ScenarioWidget.hpp"
namespace Hardware
{
IntervalWidget::IntervalWidget(Scenario::IntervalModel& interval,
ScenarioWidget* scenario,
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bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::IntervalModel>{interval, scenario, parent}
{
connect(&model,
&Scenario::IntervalModel::heightPercentageChanged,
this,
[scenario] (double) { scenario->update(); });
connect(&model,
&Scenario::IntervalModel::dateChanged,
this,
[scenario] (const TimeVal&) { scenario->update(); });
}
IntervalWidget::~IntervalWidget()
{
disconnect(&model,
&Scenario::IntervalModel::heightPercentageChanged,
this, 0);
disconnect(&model,
&Scenario::IntervalModel::dateChanged,
this, 0);
}
int IntervalWidget::x() const
{
return model.date().sec();
}
int IntervalWidget::y() const
{
return model.heightPercentage() * scenario->height();
}
int IntervalWidget::width() const
{
return model.duration.defaultDuration().sec();
}
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void IntervalWidget::paint(bugui::painter& painter) const
{
// Copied from MiniscenarioView
const auto col = skin.IntervalBase().color();
painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
painter.draw_line(0, 0, width(), 0);
}
bool IntervalWidget::contains(int px, int py) const
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{
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if (px >= 0 &&
px <= width() &&
py == 0)
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return true;
return false;
}
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void IntervalWidget::on_press(int x, int y, bool pressed)
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{
qDebug() << "is inside!";
}
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void IntervalWidget::on_double_press(int x, int y)
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{
qDebug() << "double pressed !";
}
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void IntervalWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
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{
double increment{to_y / static_cast<double>(scenario->height())};
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model.requestHeightChange(model.heightPercentage() + increment);
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}
} // namespace hardware
#include <wobjectimpl.h>
W_OBJECT_IMPL(Hardware::IntervalWidget);