score-addon-hardware/Hardware/Widgets/StateWidget.cpp

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#include <Scenario/Document/State/StateModel.hpp>
#include "ScenarioWidget.hpp"
#include "EventWidget.hpp"
#include "StateWidget.hpp"
namespace Hardware
{
StateWidget::StateWidget(Scenario::StateModel& state,
ScenarioWidget* scenario,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::StateModel>{state, scenario, parent}
{
connect(&model,
&Scenario::StateModel::heightPercentageChanged,
this,
[parent] { static_cast<EventWidget*>(parent)->set_y_height(); });
}
StateWidget::~StateWidget()
{
disconnect(&model,
&Scenario::StateModel::heightPercentageChanged,
this, 0);
}
int StateWidget::y() const
{
return model.heightPercentage() * scenario->height();
}
void StateWidget::paint(bugui::painter& painter) const
{
const auto col = skin.StateDot().color();
painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
painter.draw_cell(0, 0);
}
bool StateWidget::contains(int px, int py) const
{
if (px == x() && py == y())
return true;
return false;
}
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void StateWidget::on_press(int x, int y, bool pressed)
{
qDebug() << "is inside!";
}
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void StateWidget::on_double_press(int x, int y)
{
qDebug() << "double pressed !";
}
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void StateWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
{
double increment{to_y / static_cast<double>(scenario->height())};
model.setHeightPercentage(model.heightPercentage() + increment);
}
} // namespace Hardware
#include <wobjectimpl.h>
W_OBJECT_IMPL(Hardware::StateWidget)