score-addon-hardware/Hardware/Widgets/EventWidget.cpp

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#include <Scenario/Document/Event/EventModel.hpp>
#include "TimeSyncWidget.hpp"
#include "StateWidget.hpp"
#include "ScenarioWidget.hpp"
#include "EventWidget.hpp"
namespace Hardware
{
EventWidget::EventWidget(Scenario::EventModel& event,
ScenarioWidget* scenario,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::EventModel,
bugui::container_widget>{event, scenario, parent}
{
Scenario::ProcessModel* scen{scenario->get_model()};
scen->states.mutable_added.connect<&EventWidget::on_state_added>(this);
scen->states.removed.connect<&EventWidget::on_state_removed>(this);
for(Scenario::StateModel& s : scen->states)
if (s.eventId() == model.id())
add_widget<StateWidget>(s, scenario);
set_span_recursive();
for(auto& s : children)
static_cast<StateWidget*>(s.get())->set_y();
}
void EventWidget::set_span_recursive()
{
int lowest{std::numeric_limits<int>::max()};
int heighest{0};
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for(const auto& s : bugui::container_widget::children)
{
int sy = static_cast<StateWidget*>(s.get())->get_absolute_y();
if (sy < lowest) lowest = sy;
if (sy > heighest) heighest = sy;
}
m_absolute_y = lowest;
m_height = heighest - lowest;
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static_cast<TimeSyncWidget*>(bugui::base_widget::parent)->set_span();
m_y = m_absolute_y - parent->y();
}
void EventWidget::paint(bugui::painter& painter) const
{
// const auto col = skin.StateSelected().color();
// painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
// painter.draw_line(0, 0, 0, m_height);
}
bool EventWidget::contains(int px, int py) const
{
if (px == x() && py == y())
return true;
return false;
}
void EventWidget::on_state_added(Scenario::StateModel& state)
{
if (state.eventId() != model.id()) return;
add_widget<StateWidget>(state, scenario);
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set_span_recursive();
update();
}
void EventWidget::on_state_removed(const Scenario::StateModel& state)
{
if (state.eventId() != model.id()) return;
remove_widget([&state]
(const auto& w)
{ return static_cast<ScenarioComponent<>*>(w.get())->this_model(state); });
set_span_recursive();
update();
}
void EventWidget::on_press(int x, int y, bool pressed)
{
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qDebug() << "event pressed";
}
void EventWidget::on_double_press(int x, int y, bool pressed)
{
qDebug() << "event double pressed";
}
} // namespace Hardware