score-addon-hardware/Hardware/Widgets/ScenarioWidget.hpp

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#pragma once
#include <wobjectdefs.h>
#include <Scenario/Process/ScenarioModel.hpp>
#include <base_widget.hpp>
namespace Hardware
{
class ScenarioWidget final
: public bugui::base_widget
, public QObject
{
W_OBJECT(ScenarioWidget)
public:
explicit ScenarioWidget(bugui::base_widget* parent,
Scenario::ProcessModel* scenario);
void paint(bugui::painter& painter) const override;
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bool on_press(int x, int y, bool pressed) override;
bool on_double_press(int x, int y) override;
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bool on_drag(int from_x, int from_y, int to_x, int to_y) override;
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int x() const override;
int y() const override;
int width() const override;
int height() const override;
private:
void on_interval_added(Scenario::IntervalModel& interval);
void on_interval_removed(const Scenario::IntervalModel& interval);
void on_interval_changed(const Scenario::IntervalModel&);
std::vector<std::unique_ptr<base_widget>> widgets;
Scenario::ProcessModel* model;
};
} // namespace Hardware