score-addon-hardware/Hardware/Widgets/StateWidget.hpp

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#pragma once
#include <widgets/container_widget.hpp>
#include "ScenarioComponent.hpp"
namespace Hardware
{
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struct StateWidget final : ScenarioComponentSpec<Scenario::StateModel>
, QObject
{
explicit StateWidget(Scenario::StateModel& state,
ScenarioWidget* scenario,
bugui::container_widget* parent);
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~StateWidget() override;
int y() const override { return m_y; }
int get_absolute_y() { return m_absolute_y; };
void set_y();
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void change_previous(const Scenario::IntervalModel& interval);
void change_next(const Scenario::IntervalModel& interval);
void time_propagate(const TimeVal& t);
private:
W_OBJECT(StateWidget)
QMetaObject::Connection con;
void set_span_recursive();
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void paint(bugui::painter& painter) const override;
bool contains(int px, int py) const override;
void on_press(int x, int y, bool pressed) override;
void on_double_press(int x, int y) override;
void on_drag(int from_x, int from_y, int to_x, int to_y) override;
void set_absolute_y();
int m_absolute_y;
int m_y;
};
} //namespace Hardware