score-avnd-amuencha/Amuencha/CustomSlider.hpp

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2024-11-01 00:01:20 +00:00
#pragma once
#include <halp/custom_widgets.hpp>
#include <avnd/wrappers/controls.hpp>
#include <avnd/concepts/painter.hpp>
struct CustomSlider
{
// Same as above
static constexpr double width() { return 100.; }
static constexpr double height() { return 20.; }
// Needed for changing the ui. It's the type above - it's already defined as-is
// in the helpers library.
halp::transaction<int> transaction;
// Called when the value changes from the host software.
void set_value(const auto& control, int value)
{
this->value = avnd::map_control_to_01(control, value / 127.f);
}
// When transaction.update() is called, this converts the value in the slider
// into one fit for the control definition passed as argument.
static auto value_to_control(auto& control, int value)
{
return avnd::map_control_from_01(control, value / 127.f);
}
// Paint method: same as above
void paint(avnd::painter auto ctx)
{
ctx.set_stroke_color({200, 200, 200, 255});
ctx.set_stroke_width(2.);
ctx.set_fill_color({120, 120, 120, 255});
ctx.begin_path();
ctx.draw_rect(0., 0., width(), height());
ctx.fill();
ctx.stroke();
ctx.begin_path();
ctx.set_fill_color({90, 90, 90, 255});
ctx.draw_rect(2., 2., (width() - 4) * (value / 127.f), (height() - 4));
ctx.fill();
}
// Return true to handle the event. x, y, are the positions of the item in local coordinates.
bool mouse_press(double x, double y)
{
transaction.start();
mouse_move(x, y);
return true;
}
// Obvious :-)
void mouse_move(double x, double y)
{
const int res{static_cast<int>(std::clamp(x / width(), 0., 1.) * 127)};
transaction.update(res);
on_changed(value);
}
// Same
void mouse_release(double x, double y)
{
mouse_move(x, y);
transaction.commit();
}
int value{};
std::function<void(int)> on_changed{[](int){}};
};