score-avnd-amuencha/Amuencha/AmuenchaModel.hpp

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#pragma once
#include <halp/audio.hpp>
#include <halp/midi.hpp>
#include <halp/controls.hpp>
#include <halp/meta.hpp>
#include "FrequencyAnalyzer.hpp"
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namespace Amuencha
{
class Model
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{
public:
halp_meta(name, "Amuencha")
halp_meta(category, "Audio")
halp_meta(c_name, "amuencha")
halp_meta(uuid, "b37351b4-7b8d-4150-9e1c-708eec9182b2")
struct processor_to_ui
{
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std::vector<float> reassigned_frequencies;
std::vector<float> power_spectrum;
};
std::function<void(processor_to_ui&&)> send_message;
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// Define inputs and outputs ports.
// See the docs at https://github.com/celtera/avendish
struct ins
{
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halp::fixed_audio_bus<"Input", float, 1> audio;
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halp::hslider_i32<"Min", halp::range{.min = 0, .max = 127, .init = 24}> min;
halp::hslider_i32<"Max", halp::range{.min = 0, .max = 127, .init = 72}> max;
halp::spinbox_i32<"Periods", halp::range{.min = 0, .max = 99, .init = 30}> periods;
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} inputs;
struct outs
{
halp::midi_bus<"Output"> midi;
} outputs;
using setup = halp::setup;
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void prepare(setup info);
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// Do our processing for N samples
using tick = halp::tick;
// Defined in the .cpp
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void operator()(tick t);
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// UI is defined in another file to keep things clear.
struct ui;
// Worker is defined in another file to keep things clear.
struct worker;
private:
FrequencyAnalyzer analyzer;
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};
}