score-addon-hardware/Hardware/Widgets/StateWidget.cpp

80 lines
1.8 KiB
C++

#include <Scenario/Document/State/StateModel.hpp>
#include "ScenarioWidget.hpp"
#include "EventWidget.hpp"
#include "StateWidget.hpp"
namespace Hardware
{
StateWidget::StateWidget(Scenario::StateModel& state,
ScenarioWidget* scenario,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::StateModel>{state, scenario, parent}
{
con = connect(&model,
&Scenario::StateModel::heightPercentageChanged,
this,
[scenario, this]
{
m_absolute_y = model.heightPercentage() * scenario->height();
set_recursive_span();
scenario->update();
});
}
StateWidget::~StateWidget()
{
disconnect(con);
}
void StateWidget::paint(bugui::painter& painter) const
{
// const auto col = skin.StateSelected().color();
// painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
// painter.draw_cell(0, 0);
}
bool StateWidget::contains(int px, int py) const
{
if (px == x() && py == y())
return true;
return false;
}
void StateWidget::on_press(int x, int y, bool pressed)
{
qDebug() << "state pressed";
}
void StateWidget::on_double_press(int x, int y)
{
qDebug() << "state double pressed";
}
void StateWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
{
double increment{to_y / static_cast<double>(scenario->height())};
model.setHeightPercentage(model.heightPercentage() + increment);
}
void StateWidget::set_absolute_y()
{
m_absolute_y = model.heightPercentage() * scenario->height();
}
void StateWidget::set_recursive_span()
{
static_cast<EventWidget*>(bugui::base_widget::parent)
->set_span_recursive();
m_y = m_absolute_y -
bugui::base_widget::parent->get_parent()->y() -
bugui::base_widget::parent->y();
}
} // namespace Hardware
#include <wobjectimpl.h>
W_OBJECT_IMPL(Hardware::StateWidget)