94 lines
2.1 KiB
C++
94 lines
2.1 KiB
C++
#include "ScenarioWidget.hpp"
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#include <Hardware/Widgets/IntervalWidget.hpp>
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namespace Hardware
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{
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ScenarioWidget::ScenarioWidget(base_widget* parent,
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Scenario::ProcessModel* scenario)
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: bugui::base_widget{parent}
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, model{scenario}
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{
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model->intervals.mutable_added.connect<&ScenarioWidget::on_interval_added>(this);
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model->intervals.removed.connect<&ScenarioWidget::on_interval_removed>(this);
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connect(model,
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&Scenario::ProcessModel::intervalMoved,
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[this] { update(); });
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for(Scenario::IntervalModel& s : model->intervals)
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widgets.emplace_back(std::make_unique<IntervalWidget>(this, s));
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}
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void ScenarioWidget::paint(bugui::painter& painter) const
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{
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for (const auto& w : widgets) w->paint(painter);
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}
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bool ScenarioWidget::on_press(int x, int y, bool pressed)
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{
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if (!is_inside(x, y)) return false;
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for (auto& w : widgets)
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if (w->on_press(x, y, pressed)) return true;
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return true;
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}
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bool ScenarioWidget::on_double_press(int x, int y)
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{
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if (!is_inside(x, y)) return false;
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for (auto& w : widgets)
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if (w->on_double_press(x, y)) return true;
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return true;
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}
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int ScenarioWidget::x() const
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{
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return bugui::base_widget::parent->x();
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}
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int ScenarioWidget::y() const
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{
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return bugui::base_widget::parent->x();
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}
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int ScenarioWidget::width() const
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{
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return bugui::base_widget::parent->width();
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}
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int ScenarioWidget::height() const
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{
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return bugui::base_widget::parent->height();
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}
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void ScenarioWidget::on_interval_added(Scenario::IntervalModel& interval)
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{
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widgets.emplace_back(std::make_unique<IntervalWidget>(this, interval));
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update();
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}
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void ScenarioWidget::on_interval_removed(const Scenario::IntervalModel& interval)
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{
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std::erase_if(widgets,
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[&interval]
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(auto& w)
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{
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auto ntrvl = static_cast<IntervalWidget*>(w.get());
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return ntrvl->get_model().id() == interval.id();
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});
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update();
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}
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void ScenarioWidget::on_interval_changed(const Scenario::IntervalModel &)
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{
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update();
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}
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} // namespace Hardware
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#include "wobjectimpl.h"
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W_OBJECT_IMPL(Hardware::ScenarioWidget)
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