41 lines
1 KiB
C++
41 lines
1 KiB
C++
#pragma once
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#include <widgets/container_widget.hpp>
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#include "ScenarioComponent.hpp"
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namespace Hardware
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{
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struct EventWidget final : Nano::Observer
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, ScenarioComponentSpec<Scenario::EventModel,
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bugui::container_widget>
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{
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explicit EventWidget(Scenario::EventModel& event,
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ScenarioWidget* scenario,
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bugui::container_widget* parent);
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int y() const override { return m_y; }
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int get_absolute_y() { return m_absolute_y; };
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int height() const override { return m_height; }
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void set_y();
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void set_span_recursive();
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private:
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bool contains(int px, int py) const override;
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void paint(bugui::painter& painter) const override;
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void on_press(int x, int y, bool pressed) override;
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void on_state_added(Scenario::StateModel& state);
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void on_state_removed(const Scenario::StateModel& state);
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bool press{false};
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int m_absolute_y{0};
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int m_y{0};
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int m_height{0};
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};
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} //namespace Hardware
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