score-addon-hardware/Hardware/Widgets/StateWidget.cpp

83 lines
1.9 KiB
C++

#include <Scenario/Document/State/StateModel.hpp>
#include "ScenarioWidget.hpp"
#include "EventWidget.hpp"
#include "StateWidget.hpp"
namespace Hardware
{
StateWidget::StateWidget(Scenario::StateModel& state,
ScenarioWidget* scenario,
bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::StateModel>{state, scenario, parent}
{
connect(&model,
&Scenario::StateModel::heightPercentageChanged,
this,
&StateWidget::set_y);
set_y();
}
StateWidget::~StateWidget()
{
// disconnect(&model,
// &Scenario::StateModel::heightPercentageChanged,
// this,
// &StateWidget::set_y);
}
int StateWidget::y() const
{
return m_y;
}
void StateWidget::paint(bugui::painter& painter) const
{
const auto col = skin.StateDot().color();
painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
painter.draw_cell(0, 0);
}
bool StateWidget::contains(int px, int py) const
{
if (px == x() && py == y())
return true;
return false;
}
void StateWidget::on_press(int x, int y, bool pressed)
{
qDebug() << "is inside!";
}
void StateWidget::on_double_press(int x, int y)
{
qDebug() << "double pressed !";
}
void StateWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
{
double increment{to_y / static_cast<double>(scenario->height())};
model.setHeightPercentage(model.heightPercentage() + increment);
}
void StateWidget::set_y()
{
static_cast<EventWidget*>(bugui::base_widget::parent)->set_y_height(
model.heightPercentage() * scenario->height());
// FIXME : this seems very dirty !
m_y = model.heightPercentage() * scenario->height() -
bugui::base_widget::parent->get_parent()->y() -
bugui::base_widget::parent->y();
update();
}
} // namespace Hardware
#include <wobjectimpl.h>
W_OBJECT_IMPL(Hardware::StateWidget)