105 lines
2.3 KiB
C++
105 lines
2.3 KiB
C++
#include <Scenario/Document/State/StateModel.hpp>
|
|
|
|
#include "ScenarioWidget.hpp"
|
|
#include "EventWidget.hpp"
|
|
#include "StateWidget.hpp"
|
|
|
|
namespace Hardware
|
|
{
|
|
StateWidget::StateWidget(Scenario::StateModel& state,
|
|
ScenarioWidget* scenario,
|
|
bugui::container_widget* parent)
|
|
: ScenarioComponentSpec<Scenario::StateModel>{state, scenario, parent}
|
|
{
|
|
set_absolute_y();
|
|
|
|
// con = connect(&model,
|
|
// &Scenario::StateModel::heightPercentageChanged,
|
|
// this,
|
|
// [scenario, this]
|
|
// {
|
|
// set_absolute_y();
|
|
// set_span_recursive();
|
|
// scenario->update();
|
|
// });
|
|
|
|
scenario->add_proxy(this);
|
|
}
|
|
|
|
StateWidget::~StateWidget()
|
|
{
|
|
disconnect(con);
|
|
scenario->remove_proxy(this);
|
|
}
|
|
|
|
void StateWidget::change_previous(const Scenario::IntervalModel& interval)
|
|
{
|
|
|
|
}
|
|
void StateWidget::change_next(const Scenario::IntervalModel& interval)
|
|
{
|
|
|
|
}
|
|
|
|
void StateWidget::paint(bugui::painter& painter) const
|
|
{
|
|
const auto col{model.metadata().getColor().getBrush().color()};
|
|
// const auto col = skin.StateSelected().color();
|
|
painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
|
|
|
|
painter.draw_cell(0, 0);
|
|
}
|
|
|
|
bool StateWidget::contains(int px, int py) const
|
|
{
|
|
if (px == 0 && py == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void StateWidget::on_press(int x, int y, bool pressed)
|
|
{
|
|
// update();
|
|
}
|
|
|
|
void StateWidget::on_double_press(int x, int y)
|
|
{
|
|
qDebug() << "state double pressed";
|
|
}
|
|
|
|
void StateWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
|
|
{
|
|
double new_height{model.heightPercentage() +
|
|
to_y / static_cast<double>(scenario->height())};
|
|
|
|
// prevent dragging out of scenario
|
|
if (new_height >= 0 && new_height <= 1)
|
|
{
|
|
model.setHeightPercentage(new_height);
|
|
scenario->recursive_change(model);
|
|
}
|
|
}
|
|
|
|
void StateWidget::set_absolute_y()
|
|
{
|
|
m_absolute_y = model.heightPercentage() * scenario->height();
|
|
}
|
|
|
|
void StateWidget::set_y()
|
|
{
|
|
m_y = m_absolute_y -
|
|
bugui::base_widget::parent->y() -
|
|
bugui::base_widget::parent->get_parent()->y();
|
|
}
|
|
|
|
void StateWidget::set_span_recursive()
|
|
{
|
|
static_cast<EventWidget*>(bugui::base_widget::parent)
|
|
->set_span_recursive();
|
|
}
|
|
|
|
} // namespace Hardware
|
|
|
|
#include <wobjectimpl.h>
|
|
W_OBJECT_IMPL(Hardware::StateWidget)
|