score-addon-hardware/Hardware/Widgets/IntervalWidget.hpp

33 lines
910 B
C++

#pragma once
#include <Process/Style/ScenarioStyle.hpp>
#include <widgets/base_widget.hpp>
#include "ScenarioComponent.hpp"
namespace Hardware
{
struct IntervalWidget final : ScenarioComponentSpec<Scenario::IntervalModel>
{
explicit IntervalWidget(Scenario::IntervalModel& interval,
ScenarioWidget* scenario,
bugui::container_widget* parent);
int x() const override;
int y() const override;
int width() const override;
void change_previous(const Scenario::StateModel& state);
void change_next(const Scenario::StateModel& state);
private:
bool contains(int px, int py) const override;
void paint(bugui::painter& painter) const override;
void on_press(int x, int y, bool pressed) override;
void on_double_press(int x, int y) override;
void on_drag(int from_x, int from_y, int to_x, int to_y) override;
};
} // namespace Hardware