33 lines
910 B
C++
33 lines
910 B
C++
#pragma once
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#include <Process/Style/ScenarioStyle.hpp>
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#include <widgets/base_widget.hpp>
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#include "ScenarioComponent.hpp"
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namespace Hardware
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{
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struct IntervalWidget final : ScenarioComponentSpec<Scenario::IntervalModel>
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{
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explicit IntervalWidget(Scenario::IntervalModel& interval,
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ScenarioWidget* scenario,
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bugui::container_widget* parent);
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int x() const override;
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int y() const override;
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int width() const override;
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void change_previous(const Scenario::StateModel& state);
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void change_next(const Scenario::StateModel& state);
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private:
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bool contains(int px, int py) const override;
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void paint(bugui::painter& painter) const override;
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void on_press(int x, int y, bool pressed) override;
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void on_double_press(int x, int y) override;
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void on_drag(int from_x, int from_y, int to_x, int to_y) override;
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};
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} // namespace Hardware
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