87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
#include <Scenario/Document/State/StateModel.hpp>
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#include "ScenarioWidget.hpp"
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#include "EventWidget.hpp"
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#include "StateWidget.hpp"
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namespace Hardware
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{
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StateWidget::StateWidget(Scenario::StateModel& state,
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ScenarioWidget* scenario,
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bugui::container_widget* parent)
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: ScenarioComponentSpec<Scenario::StateModel>{state, scenario, parent}
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{
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set_absolute_y();
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con = connect(&model,
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&Scenario::StateModel::heightPercentageChanged,
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this,
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[scenario, this]
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{
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set_absolute_y();
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set_span_recursive();
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scenario->update();
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});
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}
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StateWidget::~StateWidget()
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{
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disconnect(con);
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}
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void StateWidget::paint(bugui::painter& painter) const
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{
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// const auto col = skin.StateSelected().color();
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// painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
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// painter.draw_cell(0, 0);
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}
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bool StateWidget::contains(int px, int py) const
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{
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if (px == x() && py == y())
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return true;
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return false;
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}
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void StateWidget::on_press(int x, int y, bool pressed)
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{
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qDebug() << "state pressed";
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}
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void StateWidget::on_double_press(int x, int y)
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{
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qDebug() << "state double pressed";
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}
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void StateWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
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{
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double increment{to_y / static_cast<double>(scenario->height())};
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model.setHeightPercentage(model.heightPercentage() + increment);
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}
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void StateWidget::set_absolute_y()
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{
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m_absolute_y = model.heightPercentage() * scenario->height();
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}
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void StateWidget::set_y()
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{
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m_y = m_absolute_y -
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bugui::base_widget::parent->y() -
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bugui::base_widget::parent->get_parent()->y();
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}
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void StateWidget::set_span_recursive()
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{
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static_cast<EventWidget*>(bugui::base_widget::parent)
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->set_span_recursive();
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set_y();
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}
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} // namespace Hardware
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#include <wobjectimpl.h>
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W_OBJECT_IMPL(Hardware::StateWidget)
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