#pragma once #include #include "ScenarioComponent.hpp" namespace Hardware { struct EventWidget final : ScenarioComponentSpec { explicit EventWidget(Scenario::EventModel& event, ScenarioWidget* scenario, bugui::container_widget* parent); void paint(bugui::painter& painter) const override; void on_press(int x, int y, bool pressed) override; int y() const override; int height() const override; void set_y_height(); protected: bool contains(int px, int py) const override; void on_state_added(Scenario::StateModel& state); void on_state_removed(const Scenario::StateModel& state); int m_y; int m_height; }; } //namespace Hardware