#include #include "IntervalWidget.hpp" #include "Hardware/Widgets/ScenarioWidget.hpp" namespace Hardware { IntervalWidget::IntervalWidget(Scenario::IntervalModel& interval, ScenarioWidget* scenario, bugui::container_widget* parent) : ScenarioComponentSpec{interval, scenario, parent} { } int IntervalWidget::x() const { return model.date().sec(); } int IntervalWidget::y() const { return model.heightPercentage() * scenario->height(); } int IntervalWidget::width() const { return model.duration.defaultDuration().sec(); } void IntervalWidget::paint(bugui::painter& painter) const { // Copied from MiniscenarioView const auto col = skin.IntervalBase().color(); painter.set_color(col.red(), col.green(), col.blue(), col.alpha()); painter.draw_line(0, 0, width(), 0); } bool IntervalWidget::contains(int px, int py) const { if (px >= 0 && px <= width() && py == 0) return true; return false; } void IntervalWidget::on_press(int x, int y, bool pressed) { qDebug() << "is inside!"; } void IntervalWidget::on_double_press(int x, int y) { qDebug() << "double pressed !"; } void IntervalWidget::on_drag(int from_x, int from_y, int to_x, int to_y) { double increment{to_y / static_cast(scenario->height())}; model.requestHeightChange(model.heightPercentage() + increment); } } // namespace hardware