#pragma once #include #include "ScenarioComponent.hpp" namespace Hardware { struct StateWidget final : ScenarioComponentSpec { explicit StateWidget(Scenario::StateModel& state, bugui::container_widget* parent); void paint(bugui::painter& painter) const override; void on_press(int x, int y, bool pressed) override; void on_double_press(int x, int y) override; void on_drag(int from_x, int from_y, int to_x, int to_y) override; int x() const override; int y() const override; const Scenario::StateModel& get_model() const; protected: bool contains(int px, int py) const override; }; } //namespace Hardware