#pragma once #include "Hardware/Widgets/ScenarioComponent.hpp" #include "Scenario/Document/TimeSync/TimeSyncModel.hpp" #include namespace Hardware { struct TimeSyncWidget final : ScenarioComponentSpec { explicit TimeSyncWidget(Scenario::TimeSyncModel& timeSync, bugui::container_widget* parent); void paint(bugui::painter& painter) const override; void on_press(int x, int y, bool pressed) override; int x() const override; int y() const override; int height() const override; const Scenario::TimeSyncModel& get_model() const; protected: bool contains(int px, int py) const override; }; } //namespace Hardware