#include "IntervalWidget.hpp" namespace Hardware { IntervalWidget::IntervalWidget(base_widget* parent, Scenario::IntervalModel& interval) : bugui::base_widget{parent} , model{interval} , skin{Process::Style::instance()} { } int IntervalWidget::x() const { return model.date().sec(); } int IntervalWidget::y() const { return model.heightPercentage() * parent->height(); } int IntervalWidget::width() const { return model.duration.defaultDuration().sec(); } void IntervalWidget::paint(bugui::painter& painter) { // Copied from MiniscenarioView const auto col = skin.IntervalBase().color(); painter.set_color(col.red(), col.green(), col.blue(), col.alpha()); painter.draw_line({x(), y()}, {x() + width(), y()}); } const Scenario::IntervalModel &IntervalWidget::get_model() const { return model; } } // namespace hardware