#pragma once #include "Hardware/Widgets/ScenarioComponent.hpp" #include "Scenario/Document/TimeSync/TimeSyncModel.hpp" #include namespace Hardware { struct TimeSyncWidget final : QObject , ScenarioComponentSpec { explicit TimeSyncWidget(Scenario::TimeSyncModel& timeSync, ScenarioWidget* scenario, bugui::container_widget* parent); ~TimeSyncWidget() override; int x() const override; int y() const override; int height() const override; void set_y_height(); private: W_OBJECT(TimeSyncWidget) bool contains(int px, int py) const override; void paint(bugui::painter& painter) const override; void on_press(int x, int y, bool pressed) override; int m_y; int m_height; }; } //namespace Hardware