#pragma once #include #include "ScenarioComponent.hpp" namespace Hardware { struct StateWidget final : QObject , ScenarioComponentSpec { explicit StateWidget(Scenario::StateModel& state, ScenarioWidget* scenario, bugui::container_widget* parent); ~StateWidget() override; int y() const override; private: W_OBJECT(StateWidget) bool contains(int px, int py) const override; void paint(bugui::painter& painter) const override; void on_press(int x, int y, bool pressed) override; void on_double_press(int x, int y) override; void on_drag(int from_x, int from_y, int to_x, int to_y) override; }; } //namespace Hardware