score-addon-hardware/Hardware/Widgets/StateWidget.hpp

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#pragma once
#include <Scenario/Document/State/StateModel.hpp>
#include <Process/Style/ScenarioStyle.hpp>
#include <widgets/container_widget.hpp>
namespace Hardware
{
struct StateWidget final : bugui::container_widget
{
explicit StateWidget(Scenario::StateModel& state,
container_widget* parent);
void paint(bugui::painter& painter) const override;
bool on_press(int x, int y, bool pressed) override;
bool on_double_press(int x, int y) override;
bool on_drag(int from_x, int from_y, int to_x, int to_y) override;
int x() const override;
int y() const override;
const Scenario::StateModel& get_model() const;
protected:
bool contains(int px, int py) const override;
private:
Scenario::StateModel& model;
const Process::Style& skin;
};
} //namespace Hardware