score-addon-hardware/Hardware/Widgets/IntervalWidget.cpp

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#include <widgets/container_widget.hpp>
#include <Scenario/Document/Interval/IntervalDurations.hpp>
#include "IntervalWidget.hpp"
#include "ScenarioWidget.hpp"
namespace Hardware
{
IntervalWidget::IntervalWidget(Scenario::IntervalModel& interval,
ScenarioWidget* scenario,
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bugui::container_widget* parent)
: ScenarioComponentSpec<Scenario::IntervalModel>{interval, scenario, parent}
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{ }
int IntervalWidget::x() const
{
return model.date().sec();
}
int IntervalWidget::y() const
{
return model.heightPercentage() * scenario->height();
}
int IntervalWidget::width() const
{
return model.duration.defaultDuration().sec();
}
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void IntervalWidget::change_previous(const Scenario::StateModel& state)
{
model.setHeightPercentage(state.heightPercentage());
scenario->change_previous(model);
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}
void IntervalWidget::change_next(const Scenario::StateModel& state)
{
model.setHeightPercentage(state.heightPercentage());
scenario->change_next(model);
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}
void IntervalWidget::time_propagate(const TimeVal& t)
{
model.translate(t - model.date());
scenario->time_propagate(model,
model.date() + model.duration.defaultDuration());
}
void IntervalWidget::set_duration(const TimeVal& t)
{
Scenario::IntervalDurations::Algorithms::changeAllDurations(
model, t - model.date());
}
bool IntervalWidget::contains(int px, int py) const
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{
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// ignore first and last cell
// so that timesyncs are pressed
// at the extremeties
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if (px > 0 && px < width() && py == 0)
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return true;
return false;
}
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void IntervalWidget::paint(bugui::painter &painter) const
{
const auto col{model.metadata().getColor().getBrush().color()};
// const auto col = skin.TimenodeDefault().color();
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painter.set_color(col.red(), col.green(), col.blue(), col.alpha());
// painter.set_color(255, 255, 255, 255);
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painter.set_paint_over(false);
painter.draw_line(0, 0, width(), 0);
painter.set_paint_over(true);
}
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void IntervalWidget::on_press(int x, int y, bool pressed)
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{
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qDebug() << "interval pressed";
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}
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void IntervalWidget::on_double_press(int x, int y)
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{
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qDebug() << "interval double pressed";
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}
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void IntervalWidget::on_drag(int from_x, int from_y, int to_x, int to_y)
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{
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double new_height{model.heightPercentage() +
to_y / static_cast<double>(scenario->height())};
// prevent dragging out of scenario
if (new_height >= 0 && new_height <= 1)
{
scenario->changing = true;
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model.setHeightPercentage(new_height);
scenario->recursive_change(model);
scenario->update();
scenario->changing = false;
}
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}
} // namespace hardware